- PDM completely changes the National Values system of Victoria 2. Before, there were only 3 National Values (NVs); Order, Liberty and Equality, which each country was stuck with for the entire game. In PDM there are now 17 NVs; the 3 standard NVs, Order, Liberty and Equality have been joined by; Tradition, Enlightenment, Progress, Loyalty, Independence, Might, Freedom, Fraternity, Unity.
- Cultural Assimilation is the phenomenon that people of not-accepted cultures will turn into the primary culture of the nation. We suggest you try the mod list with no filter applied, to browse all available. After level 25, this build hits its stride and becomes a lethal death machine. Picture = 'Smithsonian'choice = title = 'Hooray!' Note: This is ONLY to be used to report spam.
While playing the game, press [Alt] + [Keypad 1] + [Keypad 2] to display the console window. Then, type one of the following codes and press [Enter] to activate the corresponding cheat function:
Result | Cheat Code |
Extra money | cash |
Extra prestige | prestige |
Goods and money, defaults to 1000 if no value specified | goods [number] |
AI and others controlled by AI respond favorably to requests | yesmen |
Buildings completed in one day | instantconstruction |
Research completed in one day | instantresearch |
Officer points; can recruit as many as desired | leadership |
Set countries plurality | plurality [number] |
Switch to different country | tag [country code] |
Socialist government available | event 1000 |
Communist government available | event 1001 |
Anarcho-liberal government available | event 1002 |
Fascist government available | event 1003 |
Gain prestige or improve relations with neighbors | event 4402 |
Gain support for extended subsidy or acceptable minimum wage | event 3403 |
Lose militancy | event 4305 |
Lose consciousness or gain social reform, no unemployment subsidy, or gain social reform extended subsidy | event 3401 |
Character culture is generally fixed, though there are a few events by which a character's culture can be changed - governors may switch to the culture of the regional capital if the Cultural Assimilation policy is not being used, office holders may take on the culture of the state that employs them, and the heir of a monarchy may switch to the.
Play as unselectable countriesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Start a new game with any country. The best choice is the one that is currently occupying the unselectable country that you want to play as. Note the provinces and their current owner. For example, assume you want to play with Croatia. Croatian provinces belong to Austria at the start of the game. Use a text editor to edit the files in the 'historyprovincesaustria' directory in the game folder. All the Austrian provinces' files each have a number. The Croatian files are from 770 to 782 (for example, '771 - Zagreb.txt'). Open each file, and they should have entries similar to:
- owner = AUS
- controller = AUS
- add_core = AUS
- add_core = CRO
- add_core = HUN
- add_core = YUG
- trade_goods = timber
- life_rating = 35
Change the owner and controller to your country's code (for example, CRO). Start the game, and you should now be able to select Croatia at the beginning.
desc = 'Press the button below.' Sometime within the first ten years of the game it will rebel, and the Ottomans will likely be engulfed in a war to reclaim the Levant. Search Statue_of_liberty then, modify it as shown below:(Event 19300 triggers statue of liberty event) the_statue_of_liberty = {prestige = 0.4 global_immigrant_attract = 2 #999% global_assimilation_rate = 99999999.0009 icon = 15 I've added a decision to my files that will double all the pops in your nation. 2. If you highlight it, it will say
New comments cannot be posted and votes cannot be cast. ... For discussion about the game Victoria 2 by Paradox Interactive. Need help to find the file that has to assimilation code. I'm trying to find/create an event that increases assimilation rate just for your country. Event 18550 is under Militancy, Infamy, Prestige, War Exhaustion & Consciousness twice, im having issues with the assimilation events. Event 16000 American Civil War (only work if your are playing as USA) Event 17000 Suffragette Movements Event 17500 20% In favor of Socialism Event 18000 - 18200 Upper House Events Event 18000 10.0 Socialist Event 18010 5 Liberals and 2 Conservatives add or 5 Conservatives and 2 Liberals add Event 18020 20.0 Liberals Event 18030 10.0 Liberals Need the actual name of the folder or file that holds it, please. You must be civilized, have national value of Order, and not have Full Citizenship policy. Call it with 'event 80003' when you need to and hey, presto, gone is your infamy.
© Valve Corporation. How do you add a decision which significantly increases assimilation rate? Could you show me how your descision was constructed?
Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern.
The best direction I can give you, is tinker around with events more. Find below a searchable list of all events from Victoria II, including … For discussion about the game Victoria 2 by Paradox Interactive. This page was last edited on 7 August 2017, at 13:55. If you want to make a decision or event player-only, add in the conditions (potential for decisions and trigger for events) ai = no, You'll want to add a country modifier through your decision which uses global_assimiliation_rate to increase assimilation.
A Comprehensive List of Victoria 2 Events and Commands.
The 'mydescison title is normal. (country), The following steps do not have to be done in this order. 1. Cultural assimilation is similar to promotion, demotion and immigration except that they do not have a direction roll.
If you want to make a decision or event player-only, add in the conditions (potential for decisions and trigger for events) ai = noYou'll want to add a country modifier through your decision which uses global_assimiliation_rate to increase assimilation. Español - Latinoamérica (Spanish - Latin America). The formula for calculating the number of people in a pop to assimilate each month is the following: Similarly, the formula for calculating the number of people in a pop to convert each month is the following: https://vic2.paradoxwikis.com/index.php?title=Assimilation&oldid=18475. Alle Rechte vorbehalten. 3. I'm doing this for creating Super Germany. I suppose you could edit the file under Victoria2/common/cultures.txt. badboy = -50, wasnt there originally a command to go to a certin year like what date 1903 or like date +100.
The genocide event will leave your affected provinces with a negative modifier for a few years, but after that you're good to go. 7 years ago.
what about combine north german, south german, swiss, danish, and dutch into a single culture since they are a germanic? I don't even...' © Valve Corporation. Open 'my events.txt' (or whatever you name it) North Italians, South Germans, Hungarians, Greeks, Turks, Albanians and Bulgarians don't assimilate. Press J to jump to the feed. Same with immigration and global_immigrant_attract Cultural Assimilation and Religious Conversion are similar to Promotion and Demotion and Immigration, except that they do not have a direction roll. This item will only be visible in searches to you, your friends, and admins.
Colonial Recruitment (event 14680) Requires Mission To Civilize invention and a colony.
There are two kinds of Assimilation in the game. If you believe your item has been removed by mistake, please contact, This item is incompatible with Victoria II. Think what you want as event, in this example I wanted to enslave non-accepted cultures. You may also rise the % of the assimilation in the country modifier to 9 (900%) but you have to wait (I suppose 2 years) to get rid of most minor pops. Cultural assimilation where POPs of non-accepted culture will turn into POPs of the primary culture, and religious conversion where POPs not following the state religion will convert to the … Oriental Crisis (1838 or later, Common) Egypt begins the game as an Ottoman vassal. When making an event it is very important to check the { and } this can be done through the C/C++ mode (see below). This article is considered accurate for the current version of the game.
The percent of foreign POP's in Yugoslavia always remains the same. If neither of those work, see this help page.. To increase your nation's population, the 'Men for The Colonies!' You need to sign in or create an account to do that. Country or province event?
option = {
There are a few assimilation events. Portugiesisch), http://www.victoria2wiki.com/Assimilation, http://s24.postimg.org/94ha8ieb9/assim.png, http://s10.postimg.org/f0epf3sig/image.jpg, http://s14.postimg.org/54blztob5/image.png. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. If there is a file witch influences the assimilation I would also like to have an answer. Both happens over time automatically. I'm doing this for creating Super Germany. Need the actual name of the folder or file that holds it, please. When making new events it is recommended to use a new file, for example 'my events.txt' put it in the events map. I wish there was a way to allow the statue of liberty event to happen more than once (if the event is entered in the console more than once it just increases relations with the US/France). This item will only be visible to you, admins, and anyone marked as a creator.
For all triggers look see the full list of commands. When making new events it is recommended to use a new file, for example 'my events.txt' put it in the events map. I wish there was a way to allow the statue of liberty event to happen more than once (if the event is entered in the console more than once it just increases relations with the US/France). To enact an event simply type one of these in the command window: Militancy, Infamy, Prestige, War Exhaustion & Consciousness. Same with immigration and global_immigrant_attract. If there is a file witch influences the assimilation I would also like to have an answer. The same goes for immigration but is there a way to make it a player only decision? Press question mark to learn the rest of the keyboard shortcuts. 64.6k. This is what I did: Go to even_modifiers.txt in The Vicky 2 common files, then ctr+f. picture = 'Smithsonian' Victoria 2 Assimilation Rate Event Center. Best word of advice is if you want something bad enough, you'll find a way to make it happen. This item has been removed from the community because it violates Steam Community & Content Guidelines. hopefully I did this correctly since i need this for creating supergermany due to Austria's large minorities. Cultural Assimilation. If allow_multiple_instances = no only one country will get event 1, now that allow_multiple_instances = yes every country that has 1000 or more cash will get event 1. I'm doing this for creating Super Germany. Copy a sample event, in this case the above. I know that certain event can trigger to reduce overall pop, and certain events can reduce pop for specific classes. From Victoria 2 Wiki.
Alright, done, thanks again. Event 1100 Gold Rush Event 2000 Assimilation Troubles Event 60120 Annexation Event Event 60140 Political Reform Appointed Event 60107 GET them BACK in the kitchen Ends Women Suffrage Event 14680 Baby boom event (1% population growth or fast migration to colonies) Event 18530 Gain 1629.21 Research Points Event 18570 Gain 10 Prestige and Lose 1 Militancy or Gain 814.61 Research Points Event …
what about combine north german, south german, swiss, danish, and dutch into a single culture since they are a germanic? Search Statue_of_liberty then, modify it as shown below:(Event 19300 triggers statue of liberty event). name = 'Hooray!' If you want to increase the rate, you can simply take it again. This is what I did: Go to even_modifiers.txt in The Vicky 2 common files, then ctr+f. If you want to make a decision or event player-only, add in the conditions (potential for decisions and trigger for events) ai = noYou'll want to add a country modifier through your decision which uses global_assimiliation_rate to increase assimilation. For example, Italian POPs will assimilate to the Yankee culture in New York City, but not in Los Angeles (until some Yankees migrate there at least). There is no assimilation. 4. All trademarks are property of their respective owners in the US and other countries. I suppose you could edit the file under Victoria2/common/cultures.txt. Victoria 2 Event IDs. If you highlight it, it will say
Victoria 2 Cultural Assimilation Cheats
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